What is Ball's Mod? Ball-shaped fighters. Orbiting weapons. Pure physics chaos. Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing. Build Your Own Weapons Ball's Mod is a weapon playground. The game ships with a full Weapon Lab where you can build weapons from scratch and see changes live: Melee blades that orbit at any speed, size, and angle Ranged weapons that fire projectiles automatically Dual wielding — mix a sword on one side and a bow on the other Attach accessories, particle effects, and custom VFX to any weapon Burn, poison, and ice effects — each with their own stacking mechanics If you can imagine a weapon, you can probably build it right in the game. No external tools needed. Build Your Own Arenas The built-in Map Editor lets you design battlefields from scratch: Place walls, platforms, and destructible blocks Add trigger zones — damage fields, speed boosts, healing areas, knockback traps Set up water zones, gravity fields, and environmental hazards Custom spawn points with directional velocity Save and share maps as portable folders. Drop them in, they just work. Build Your Own Effects Two more editors for the visual side: VFX Lab — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want Particle Lab — full particle system editor with emission shapes, trails, textures, and color curves Weapons, maps, and effects all use the same portable format. Share your creations by copying a folder. Make Your Own Rules Ball's Mod is data-driven from the ground up. You can customize how the game plays: Swap textures, sounds, and animations with zero coding Define weapons, maps, and game rules through simple JSON files Write entirely new game modes — boss fights, survival waves, tower defense The rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away. Features Physics-based auto-combat with orbiting weapons Melee, ranged, and dual-wield weapon types Burn / Poison / Ice status effect system Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab Full mod support — assets, data, and scripting Portable JSON format for all user content Rebindable controls and localization support