Only in a world of robots could digital soccer feel so real. Overview Breakaway blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features: Work for BOTCORP Realistic ball physics and control (with simulated Magnus effect) Play in first or third person Offline Bots Mode (1v1-6v6 for 5 mins) Training Mode with object/bot spawning system Play on 2 maps/fields set in a futuristic dystopia Play with controller or keyboard & mouse High performance and striking visuals Breakaway original soundtrack Roadmap (2026 - 2029) Finalizing bots (fine-tuning, difficulty, & goalkeeper catch) Online, local, and split-screen multiplayer Offline seasons, career, and/or survival mode New game modes ("world cup," dodgeball, pickup) Customization of player model, color(s), ball, and more Match mutators (time, ball type, gravity, etc.) Many more maps/fields to play on! Remappable inputs XP and item unlocks Ranking system Extended OST About Developed by a solo developer, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and the game as a whole will continue to be refined for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.