🃏 CARDBORNE A grim single-player card roguelike where every draw decides your fate — fight, heal, or fall to the suits that once ruled the world. 🩸 About the Game In a world where the suits once lived in harmony — the Diamonds forged weapons, the Hearts healed, and the Spades and Clubs defended — the Aces broke the law and shattered the balance. Now, only the Cardborne remain, drawing their fate one hand at a time. You are the last to walk the path between the suits. Every card is a choice: fight, heal, or perish. ♦ Gameplay Draw Rooms: Each room contains four cards — enemies, weapons, or hearts. Choose your next move carefully. Weapons (♦ Diamonds): Equip them to fight stronger enemies or discard to empower your current weapon. Enemies (♣ & ♠): Each attack tests your weapon’s endurance or your own health. Hearts (♥): Heal yourself… or sacrifice them for power. Jokers: Unlock special abilities after victories — permanent, passive, and often dangerous. Melee & Ranged Combat: Melee chains enemies of equal or lower value; ranged weakens enemies from afar. Escape Mechanic: You can escape a room once every two turns — but not twice in a row. 🔥 Features 🩸 Tactical, turn-based card combat. ♠ Deck-driven roguelike exploration. 🃏 Joker system with passive upgrades. ⚙️ RPG-style stat growth and weapon upgrades. 🎵 Atmospheric sound design and original soundtrack. 🕯️ Tutorial integrated into gameplay. 🕯️ Lore Teaser The suits once lived in harmony, in craft, in life, in loyalty. But Aces broke the binding law, high and low, a fatal flaw. The Darks then rose, their bond was sealed, the Reds were chained, their voices sealed. War consumed the deck of old, a tale of silence, dark and cold. Yet fate has drawn a hand anew, a chosen one to cut straight through. To face the Dark, endure the test, and bring the deck to balance, rest.