One wrong delivery can start a war. Cargo Runner: Faction Fracture is a top-down 2D rogue-like space cargo hauler. Pilot your ship through three increasingly dangerous sectors, trading goods between rival factions, managing a tight power budget, and making split-second decisions that shift the balance of power in the galaxy. Every run is different. Every delivery is a gamble. The Run Each run takes you through 3 sectors of procedurally generated star maps. Dock at faction stations to buy and sell cargo, pick up missions, hire crew, and upgrade your ship. But watch your back – pirates patrol the lanes, corruption spreads through each sector, and the factions are always watching. At the end of each sector, a boss encounter stands between you and the jump gate. Adapt your loadout or die trying. Key Features Rogue-like Structure – 3-sector runs with permadeath, procedural generation, and high replayability. No two runs play the same. Faction System – Three factions – the Federation, the Pirates, and the Swine – each with unique stations, cargo, missions, and reputation tiers. Help one, anger another. Power Budget Management – Allocate limited power between engines, shields, weapons, and cargo systems. Every upgrade forces a trade-off. Dynamic Economy – Prices shift based on supply, demand, and faction influence. Buy low at one station, sell high at another – if you can survive the trip. Boon Synergies & Build-Crafting – Collect boons and discover powerful synergy combos that define your playstyle. Go all-in on speed, firepower, cargo capacity, or find creative combinations. 9 Unlockable Ships – Each ship has a unique hull, stats, and special ability. Unlock them by completing challenges. Daily Challenges & Leaderboards – Compete for the top score on seeded daily runs. Inventory Mechanics Cargo Runner's inventory isn't a menu — it's a live puzzle board. Pack a contraband barrel behind a wall of legal crates and walk past a Federation scan. Wedge a rare mineral into a high-risk slot for +50% payout... if you live long enough to deliver it. A volatile canister lands in your hold mid-firefight? You have 45 seconds to rearrange everything or watch your ship go nova. What makes it different: Real Tetris-style shapes — 1×1 crates, 2×1 barrels, L-pieces, T-pieces, 3-wide crystal rods. Click to lift, R to rotate. Ghost preview pulses green (legal drop) or red (collision) before you commit. Safe slots vs Risk slots — Safe cells deliver at normal value. Risk cells pay +50% on sale, but they're exposed to scans, volatile damage, and cargo mishaps. Your whole build is where you put which box. Three factions, three economies — Federation prizes legal cargo and ore. Pirates pay top dollar for contraband. The alien Swine buy Unknown cargo at up to 6× base value. Your hold is the negotiation. Weight penalties drop your speed when you overload. Degradation timers eat value from neglected goods. Volatile fuses tick in real time. Delivery packages lock to the grid — one cell you can't move, one paycheck you can't forfeit. Everything else has to pack around it. Crew & Fleet Hire crew members who provide passive bonuses and unlock new capabilities. Build out a small fleet to increase your hauling capacity – but more ships mean more targets. Boss Fights Each sector culminates in a unique boss encounter. Study their patterns, exploit their weaknesses, and use every upgrade you've collected to survive. Defeat them to unlock the gate to the next sector – or to extract with your earnings.