You woke up in the Castle of Lies. You don't remember why you're here. But the Faceless Warden does. On the stone table before you: five dice. Across from you: three strangers carrying sins they cannot speak. The castle has one rule — Truth will not set you free. Only a lie that is believed can. ═══════════════════════════ CASTLE OF LIES is a psychological bluffing roguelite. You play Liar's Dice — but not the version you know. Every match is a mind game. Every relic changes the rules. Every curse makes you stronger and more dangerous. ═══════════════════════════ CORE GAMEPLAY Bid. Bluff. Challenge. Call out your opponents' lies — or convince them yours are true. The deeper you go, the harder they read you. ═══════════════════════════ ROGUELITE PROGRESSION Three layers. Nine AI personalities. Three Bosses. Layer 1 — Corridor of Forgetting Face Shadow, Maniac, and Mimic. Learn the rhythm of lies. Layer 2 — Court of False Witness Face Cheater, Observer, and Quiet One. They've seen your patterns. Layer 3 — Summit of Truth Face the Faceless Warden himself. He copies your skills. He seals your dice. He is every lie you've ever told. ═══════════════════════════ RELICS & CURSES 29 relics. 6 curses. Infinite combinations. Common relics give you edges. Rare relics change your strategy. Legendary relics break the rules. Chaos relics — you'll want them and fear them. Curses are forced upon you when your mind breaks. But every curse hides a compensation. Blood Debt costs you HP every match. But gives you a free skill use. ═══════════════════════════ THREE CHARACTERS Eléna the Seer She can peek at fate. But fate already knows her secret. Skill: Glimpse one of an opponent's dice. Logan the Swindler He has lied to everyone. Including himself. Skill: Your guilt reads as 40 to all opponents this round. Sylvia the Judge She judged others all her life. Until she judged the one she loved. Skill: Cancel a failed challenge and rebid. ═══════════════════════════ GUILT SYSTEM Your guilt (0–100) is your greatest weapon and your worst enemy. High guilt makes opponents trust you less. At 80, the screen bleeds red. At 100 — you break. And breaking gives you a curse. And the curse might just save you. ═══════════════════════════ CALL GOD Once per match, you can declare the impossible. Bid a number no sane person would call. Succeed — all opponents take massive guilt. The screen erupts. Fail — you lose 2 HP and your mind shatters. ═══════════════════════════ FEATURES - Psychological bluffing roguelite with deep replayability - 9 AI personalities that remember your patterns - 29 relics × 6 curses — build your run your way - 3 unique Boss encounters with rule-breaking mechanics - 3 characters with distinct skills and story - Memory Fragments — unlock the truth behind each character - 3 endings — Redemption, Abyss, Awakening - 6 languages: Traditional Chinese, Simplified Chinese, English, Japanese, Korean, Brazilian Portuguese - Dark gothic aesthetic with original atmospheric music ═══════════════════════════ "You dare not play one round against yourself."