Lift the Waning Ward You are Cedric, a wandering knight. The ancient seal that binds the Hollow King — a warlord who cheated death and became a lich — is failing. Its three ward-stones have gone dark, the dead walk the forest after nightfall, and his rot is creeping toward the coast and the northern snows. Relight the wards, gear up, and face what the old world buried. A vast, hand-built world Roam a huge streaming world in a cel-shaded toon style, in the spirit of Dragon Quest VIII: the home village, rolling hills, autumn forests, a lakeside, a western sea with a walkable sand beach, and a northern snow field. Four settlements to visit — your home village, the walled capital of Duskhaven, the coastal town of Saltmarsh, and the snow-bound hold of Frosthold — each with its own look, NPCs, and secrets. Reactive real-time combat Dodge rolls with invincibility frames, blocking, and timed parries Combo chains and charged heavy attacks, with hitstop and floating damage numbers Enemy telegraphs and distinct monster behavior — leaping frogs, ranged cactoro spines, teleporting ghosts, charging dinos, area-of-effect demons Elite variants, five roaming world bosses, and a hidden ruin to conquer Quests, gear, and a living land A full four-act main story, plus 32 side quests and multi-step side-story chains Buy and sell at shops; upgrade your weapon and armor A day-night cycle — tougher enemies roam after dark XP and leveling; fall in battle and it costs you half your coins An original orchestral soundtrack and reactive sound effects Built natively in Rust with the Bevy engine. No launcher, no account, no analytics — just the game.