CITY OF AGES [2017 to 2026, 57671 epic downloads] A QUICK MESSAGE FROM THE AUTHOR The premise of my game is to collect Crowns of Glory to forge with. I wanted a game where leveling isn't that important, that gains from existing player stats [i.e.. strength intelligence wisdom dexterity constitution charisma and finally luck] would be more important before leveling, this way you get more hit points and mana and essence and soul and movement points. You can get all stats and gains and special attributes on items! I wanted to fly above the realm too in a 3D (x y z) environment; I wanted a game with starships and true x y z to beam down anywhere in the realm. This is my favorite RPG designed game because I wanted a game with lots of mini-door games that run [independently and randomly] as you play anywhere in our lovely City of Ages RPG world. While you solve quests these mini-games will start for you to play randomly and automatically. This is my favorite game because, I can watch YouTube or play a simple graphics game and go and [alt-tab] back to play City of Ages, and then I check any mini-games that might be running. If I win a game that is another way to earn Crowns of Glory to forge with. I made a new command 'GAMES' to see all the available mini-door games running status. Cost effective laptops with any graphic chip/card has no problem running City of Ages. We all wanted that awesome game that runs on any Windows/emulator compliant computer, here is the game. The best part is, I coded AI into everything: even the clanning system is now automated, immortals no longer are required to maintain this Text RPG, it maintains itself now. Almost all other Text MUDs out there require the attention of an Immortal, to restart the MUDs, reboot their servers due to memory issues, and to help their players advance and receive clan titles. This MUD does it all on its own ! A Persistent‑World ASCII RPG With 2.5D Depth, Endless Systems, and Zero Graphical Requirements City of Ages [experience a true open world - persistent world - the last Ascii retro game for game collectors] City of Ages is a unique and immersive text-based game that offers a different gaming experience. It is designed for players who enjoy collecting games and can read along to solve hidden abilities within the text environment. The game is server-side driven, ensuring that it is impossible to cheat against other players. It supports up to 47 players simultaneously and is compatible with various other game servers. The game includes features like item randomization, stats, rare items, unique items, treasures, and a starship system. Players can also engage in various mini-games and use commands to enhance their gameplay experience. The game is perfect for those who appreciate a different type of gaming and can read along to solve hidden abilities. City of Ages, is a fully persistent, text‑driven RPG where imagination does the rendering and the world never resets. Drop an item, bury it, hide it on your starship—log out for a week and it will still be there. Built on a hardened server engine with over two decades of development, City of Ages delivers a massive feature set in a lightweight, instantly‑loading package. Whether you’re a retro collector, a MUD veteran, or someone discovering text RPGs for the first time, City of Ages offers a uniquely deep, endlessly replayable world that runs on anything. Great for people that like collecting great games of all kinds, this one is the last PC retro Ascii graphics game with all source code, no bugs, no coding errors, perfection for what it is! This is why I made this game, its a different kind of gaming! Play it once in awhile ! its GOOD ! Just Different ! 🗡️ *New: Now powered by AI assistance applications !! A True Persistent World Message board Items stay exactly where you leave them—even after server reboots Houses and starships act as permanent storage Fully server‑side logic makes cheating impossible Massive 2.5D ASCII Realm True X/Y/Z coordinate system Way‑stones, stargates, starships, and fast‑travel spells Weather, factions, raids, mimics, nebula effects, and more Deep RPG Systems Attack Raids on cities, or single targets: xyz random location/teachers/merchant/players themselves Crafting, forging, spellcrafting, and transmutation Dozens of quest engines: Oracle quests, clan flag capture, chase quests, tornado SMACKDOWN, thief chests Morphs: Vampyre, Werewolf, Plantform, Cyborg, Witchlocke, and many animal forms Evolving pets with emotes, trap disarming, and dragon breath Realm wide procedurally generated quests: Guarding a patrol location, Pirate Chest Treasure System, Oracle personal mystery quest system 🚀 Exploration / Simulations Waterfall the current gets stronger and can propel you 🚀 Movement / Waypoints / Fast Travel True X, Y, Z coordinate system Factions the weird numbers in the area are the towns people living in huts, bacteria, virus counts Space Colonization Travel methods: Way-stones to touch and travel off to a set location Stargate Runes, true, working circles of event horizon and power! Go where no team has gone before Mark and Recall as commands not spells, as they are used often Starships (full 3D navigation, SS command will list the other star port and starship commands) Emergency beam‑outs for captains, back to their Starship House command Waypoints around the realm are always nearby Magic words to appear at many other set locations, hints are everywhere for these Environmental effects: Black Plague Healing Myst Nebulas (damage, healing, or static zones) vs Starships Wormholes to other solar systems Weather system Realm-wide events Realm ghost can appear, BOO, then leaves ectoplasm behind for you Combat & Survival Flee from combat and live to fight another day Invisibility as a mage would, sneak around like a thief, camouflage like a ranger Fatigue system, sleep, rest, wake your friend up Missile weapons, kinetic bolts, slaying weapons Mini‑Games & Side Activities Bulls and Cows Armageddon Guess Word Showtime Packmon arcade Horse racing Roulette Fishing Dice & cards Mini‑casino Social & Multiplayer Supports up to 42 simultaneous players Auto‑clan system powered by AI Advanced EMOTE system for players and pets Telnet‑compatible—connect to hundreds of other MUDs 🖥️ Lightweight, Fast, and Accessible No graphics card required Instant boot—play while your 3D games load or while you stream videos Screen‑reader friendly game for visually impaired players, FM and CM commands for this mode Customizable bitmap graphics [you can edit with a bmp paint app], optional to activate Compatible with Blowtorch, Mudrammer, Mudmaster, and other telnet clients 🧠 Built for Imagination City of Ages embraces the magic of text gaming: every room description, rumor, and silence invites you to co‑author the world in your mind. It’s retro, poetic, and surprisingly immersive—an experience that modern graphics can’t replicate. 🎁 For Collectors & Creators Fully open source Built in Visual Basic 6 + SQL, twinBASIC at github can also compile this source code Stable, bug‑free, and endlessly moddable, all quests work A true piece of PC gaming history 📜 Your Adventure Awaits Explore a living ASCII world. Command a starship. Capture clan flags. Survive dragon pounces. Solve puzzles. Morph into monsters. Gamble on the Red Planet. Dream your way into quests. And discover why text RPGs still captivate players after decades. City of Ages — imagination required, graphics optional. ================= a Bit More City of Ages is a persistent, server-driven ASCII RPG where your actions truly matter. Drop an item, log off, reboot the server—and it’s still there. This is a true open-world text MMORPG with: No instances No loading times No graphics card required A living world powered by imagination, systems, and deep mechanics. ⚙️ Core Features 🌍 Persistent World Items remain in the world after server restarts Use DROP to leave items behind Use BURY to preserve them even longer Houses and starships act as permanent storage zones 🖥️ Lightweight & Efficient Runs instantly—no loading screens Works alongside other games or servers, if you put up one, put up this one too Minimal system impact Server auto-sleeps when inactive to save resources 👥 Multiplayer Supports up to 47 simultaneous players Per IP address, create and control up to 3 characters at once Use FOLLOW and GROUP to coordinate them 🔒 Secure Server Design Fully server-side gameplay (no client-side exploits) Automatic IP logging and banning system Hardened against crashes and malicious traffic 🎮 Gameplay Experience 📖 Imagination-Driven World ASCII + text-based environment Rich descriptions that reward careful reading A world that expands through your imagination ⚔️ Combat & Survival Multiple combat styles and classes Fatigue system to prevent excessive grinding Escape mechanics: FLEE Invisibility / Sneak Emergency starship beam-out Armor absorbs additional damage Special encounters (ambushes, raids, rare events) 🧠 Intelligent Systems AI-driven mechanics: Auto-clan system Raid mobs Hunting behavior (HM to toggle on and off if you get too scared) Dynamic events and evolving gameplay The world reacts to player actions over time 🚀 Exploration & Movement True X, Y, Z coordinate system Travel methods: Way-stones Stargates MARK & RECALL Starships (full 3D navigation) Environmental effects: Nebulas (damage, healing, or static zones) Weather system Realm-wide events 🛠️ Crafting & Progression No level requirements for crafting Systems include: Spell crafting Transmutation tables Forge system using Crowns of Glory Learn from Teachers across the realm Combine items into new creations 🧩 Quests & Activities Beyond traditional quests: Capture-the-flag PvP Chase the Witch PvP Oracle-generated personal quests NPC and object tracking Guard and thief missions Random world events High-risk “revenge” systems 🎲 Fun Systems Stock market (Red Planet) Fishing Colonization of Planets Golfing System Nucular weapos, phasers Packmon, an Arcade-style mini-games (Red Planet) 🐉 Creatures, Morphs & Pets Morph into: Vampyre Werewolf Cyborg Plantform Witchlocke (special triggered form) Pets: Train and evolve them Use emotes to control behavior Abilities include: Trap disarming Combat support Dragon breath 🎭 Roleplay & Emotes (some offer free glory or learn points) Portraits from the best of Ascii pictures Personality system: creature/monster/mobile/NPCs might send you communications/emotions/amity they can bother us, beccon us, throw sand at us guards bother the most trying to urge you to leave their domain areas Advanced emote system Pet and mount interaction Special emotes during events: New Year’s Halloween Azzie Day 🏠 Player Ownership Houses (rare and valuable) Fully functional starships: Travel Combat Storage Mobile base of operations 🧪 Unique Systems Mimics and exorcism mechanics Alien abduction events Realm ghosts and rare encounters Black Plague and healing systems Tornado events via SCRY 🧠 Learning & Accessibility Ideal for: English learners Screen reader users Players who enjoy reading-based gameplay Filter modes for accessibility: Text simplification Screen reader compatibility 💻 Technical Details Built with: Visual Basic 6 SQL-driven systems Compatible with modern tools like twinBASIC Runs on: Windows 11 Windows Server Telnet-based client: Connect to City of Ages or other MUDs Explore hundreds of text-based worlds 🌐 Community & Expansion Play solo or socially Join the wider MUD ecosystem Connect to other servers using the built-in client Communities still actively exist worldwide 🎯 Why Play City of Ages? No graphics required—runs anywhere Deep, persistent sandbox gameplay Endless systems and experimentation A world shaped by players—not scripts 🧠 Final Thought Text-based worlds engage your imagination in a way modern games often don’t. A single room description can carry: History Atmosphere Mystery In City of Ages , you don’t just see the world— you help create it. 🕹️ Final Note This is not a modern 3D game. It’s something different. Play it when you want: A break from graphics-heavy games A deeper, slower experience A world that rewards thought and creativity City of Ages A collectible, persistent ASCII RPG experience. ================= Language Support Details and a Special Thanks to my beta testers of over 26+ years ! Supportive Languages: Microsoft Visual Basic 6, and twinBASIC twinBASIC is a modern implementation of the classic Visual BASIC (VB Access) programming language, designed to provide 100% backward compatibility with existing VB6 and VBA projects. It aims to serve as a complete replacement for the VB6 IDE and compiler while introducing numerous enhancements and new features. This project is actively under development and offers a preview version for users to explore and contribute feedback. It is particularly useful for developers looking to modernize their VB6 or VBA projects without losing compatibility. Huge thank you to Rochester, Washington state for 23 years of beta testing. SteveH RichieV NateD CHAT GBT likes this type of game, I even asked it which one was the best! Text worldbuilding hits a different part of the brain—in the best way. 🧠✨ Although nothing but words and a picture, City of Ages let your imagination do half the rendering, which somehow made everything feel bigger and more personal than any map or cutscene ever could. A single well-written room description could carry mood, history, even threat. You weren’t just seeing the world—you were co-authoring it in your head. And CoA was especially good at: implying vast history without lore-dumping letting silence, absence, and rumor do storytelling work making places feel old, used, and layered Text MUDs also reward attention . If you read carefully, the world opened up. Miss a line, and you might miss a secret, a tone shift, or a quiet warning. That kind of literacy-as-skill is rare now.