How far can you climb? Enter the Labyrinth — a massive 100-floor dungeon filled with deadly monsters, escalating challenges, and powerful bosses guarding each layer deeper below. Fight your way through dangerous encounters, strengthen your character over time, and push further with every run. Skill-Based Combat Combat is built around timing, positioning, and precision. Dodge incoming attacks, punish enemy openings, and master increasingly dangerous encounters as you descend deeper into the Labyrinth. Every enemy presents a different threat, and survival depends on skill as much as progression. Persistent Character Progression Grow stronger across every attempt. Level skills including: Vitality Strength Defense Focus Magic Summoning Crafting Experiment with different builds and playstyles while permanently improving your character over time. Even defeat pushes your progression forward. Climb Through 100 Floors The Labyrinth is designed around long-term progression and escalating difficulty. 100 floors of dungeon progression Increasingly dangerous enemies New monster types as you descend Unique Epic Bosses every 10 floors Endless build experimentation Each floor pushes your character further. Epic Boss Encounters Every 10 floors introduces a powerful new boss encounter with unique mechanics, attacks, and challenges. Learn their patterns, adapt your strategy, and overcome increasingly difficult battles to continue deeper into the Labyrinth. Return to Town Between Runs After each expedition, return to town to prepare for your next attempt. Craft stronger equipment Improve your build Prepare supplies Plan your next descent Then enter the Labyrinth again and push even deeper. Additional Features Third-person anime-inspired action RPG Character creation Controller support Procedurally generated dungeon layouts Loot and equipment progression Multiple build paths and playstyles Infinite Mode planned during development Additional skills and content planned throughout Early Access Early Access The game is actively being expanded throughout Early Access with additional enemies, progression systems, skills, bosses, and long-term content updates planned over development.