Put the cards down. It's time to roll. Build poker hands from five dice — pairs, straights, flushes, and beyond. Each hand explodes into chips × multipliers. Every roll is a decision: which dice do you keep, and which do you dare to reroll? You don't build a deck. You forge your dice. Your deck is your dice pool. Enhance faces, carve engravings, paint colors. When relics and consumables fall into place, a humble handful of dice becomes a score that makes the Queen's own scorekeeper give up. Wonderland is not kind. The White Rabbit gives you one shot — a single play to score everything. The Red Queen refuses to count your blue dice at all. Boss and elite gimmicks twist your finished build. Branching chapters, a hidden chapter beyond them, and ever-steeper difficulty. The Cheshire Cat is watching. A dark fairy tale where the rules change every floor — the only constant is a smile that already knows how it ends. Keep or reroll — every decision costs something Poker hands that level up into a scoring engine Relics, consumables, and events that collide into unpredictable synergies Each chapter, choose an augment that permanently shapes your run Boss & elite gimmicks that break your finished build Branching chapters, a hidden chapter, and multiple difficulty levels. Dark Victorian storybook art · English, 한국어, 日本語, 简体中文 supported