Roll dice. Build synergies. Conquer the throne. Dice Tavern is a Farkle-based roguelike deckbuilder. Collect 23 unique dice, forge 17 set resonances, and outsmart 23 opponents across 6 medieval taverns. Ancient dice. A brand-new battlefield. Farkle is a classic dice game that's been played for centuries — simple rules: roll, lock, bank. Push your luck or play it safe? This timeless dilemma has kept countless gamblers glued to candlelit tavern tables. If you've ever rolled dice in a Bohemian tavern, you'll find a familiar taste here — and then discover this drink is far stronger than you expected. <Dice Tavern> infuses this classic with the soul of roguelike deckbuilding. When every die has its own probability curve, when odds can be twisted, rewritten, and stacked — Farkle transforms from a game of luck into an adventure of probability engineering and strategic crafting. Core Gameplay >Roll the dice. Lock the scoring ones. Choose: bank your points, or push your luck. >The shadow of Farkle (busting) looms over every throw — one greedy reroll could cost you everything. Risk & Reward > One more roll, or cash out now? > The higher your round score, the more devastating a bust becomes. > But a true gambler knows — the greatest risk is never taking one. Every Die is a Character > 23 dice types, each with unique probability curves and 3D materials. The Heaven Die is obsidian-black as midnight, the Knight Die replaces pips with helmets, the Demon Die pulses with molten lava diamonds — they're not just tools, they're citizens of this world. The Multiplier Engine > Over a dozen badges form your multiplier engine. Triple Double, Combo Maniac, Blade Dancer, All In... when multipliers stack layer upon layer, a single bank becomes an explosion. Stories Between Dice > When specific dice combinations take the field together, they trigger Resonance. Each resonance has its own name, its own mechanics, its own story to tell. > Hedge Knight vs Blood Oath Blade: Six Knight Dice make a cold-blooded mercenary. Swap one for a Clothed Die and you become an avenger. A 50-gold rag decides your moral fate. > Holy Empire vs Demon Dynasty: They share the same Knight, the same Lord, the same Heaven. The only difference — the three dice in your heart chose light or the abyss. > Underdog: Four of the cheapest dice band together and rewrite the rules of combinations — the system forbids them from grouping up? These people were never part of the system. Build Diversity > Same rules. Completely different playstyles. > Heaven Knight turns 6-pips into 1-pips, crushing everything with brute force. > Underdog makes junk faces form combos, winning against the odds. > Lucky Stars chases hot dice chains, doubling and doubling again. > There's no strongest build — only the right build for you. Build Progression > Every run starts with six plain white dice. Earn your first gold, invest in your first Knight Die. Complete a resonance, feel the moment of transformation. By the time you reach the Capital, your dice bag is a precision scoring machine. > But the shop shelves are different every time — even the same strategy demands adaptation. Deep Customization > Lead weights warp probability, making specific faces appear more often. > Coating stickers permanently attach — Copper resurrects junk faces, Silver grants immunity shields, Gold stacks multipliers. > Trick Cup rerolls, Sleeve Die flips faces, Strong Glue locks results — your last resort for clutch comebacks. > Every single die deserves careful crafting. From Village to Throne > 6 taverns. 30 opponents. Target scores soar from 3,500 to 500,000. > Each opponent wields unique battle modifiers: sealing your best-scoring face, banning your most relied-upon combos, punishing busts with extra penalties, decaying your total score each round. > Use your build to crack every challenge. Shop & Economy > Every tavern has its own shop. Refresh the shelves and try your luck, or grab bargains from roadside merchants. > Limited gold, unlimited choices — every coin spent is a painful trade-off. Multiple Characters > 10 unlockable characters, each rewriting the game's base rules. > Gambler: Fewer rounds, higher stakes. > Alchemist: 80% off coatings, 30% markup on dice — rewrite fate with stickers. > Joker: Each score has a 65% chance to double, 35% chance to become 1 point. > Different starting points breed different strategies. Fate never reveals its answer until the dice come to rest. Push open the tavern door. Begin your journey.