You decide who gets electricity — and who doesn’t. Directive 220 is a dark, atmospheric management game where you take the role of an energy dispatcher in a collapsing authoritarian regime. Every decision carries a cost. Hospitals, factories, the military, and civilians all demand power — but you will never have enough to satisfy everyone. For fans of Papers, Please and political management games. ⚡ WHAT YOU DO Each work shift, you must: • Allocate limited power across competing sectors • Respond to urgent incidents and incoming calls • Balance grid stability, government pressure, and citizen survival • Make irreversible decisions under constant time pressure Every choice solves one problem — and creates another. ⚖️ IMPOSSIBLE DECISIONS Prioritize critical infrastructure or follow political orders. Keep the system stable — or protect the people. You cannot save everyone. 📉 A SYSTEM UNDER PRESSURE Balance three key forces: • Grid stability • Government trust • Citizen satisfaction Push too far in any direction, and the system begins to crack. 🔥 FEATURES • Real-time decision-making under pressure • Dynamic events and reactive phone calls • Multiple outcomes based on your choices • Retro-inspired UI and dystopian atmosphere • Narrative-driven progression with daily consequences 🧠 CONSEQUENCES MATTER Mistakes are remembered. Patterns are noticed. As pressure builds, your role becomes more dangerous — and more political. How long can you keep the lights on?