Dog in the Machine is a tactical roguelite, where you help an AutoDog escape a dystopian mecha-city and get back to their exiled humans. Battle your way through a series of encounters, each taking place on a compact grid filled with reactive elements, enemy guardians, and strategic opportunities. Eureka-rich procedural spaces Every battlefield is generated to be a chain-reaction playground . Domino effect collision system, reactive enemies, conveyor belts, interactive buttons, explosive obstacles... No boring fight : All these elements give the player an opportunity to find a satisfying 'eureka' solution in each battle, destroying many enemies in a spectacular way. Tactical without headache Thanks to a real-time preview system , you can see exactly how your instruction sequence will play out before committing. Smoothly try, cancel, retry , and build a solution without cognitive overload, experimenting freely until you find your favorite outcome. If you lose, it will be due to a flaw in your strategy, not a careless mistake. Dual-layered deckbuilding: learn, then combine After each battle, your dog learns a new Trick. But more importantly, you will be able to train him to do more complex Tricks, that you will create freely by combining two others . You can follow blueprints, or invent your own combinations freely. So by the end of the run, you will have created your own unique playstyle, based on powerful synergies .