ABOUT THIS GAME Dwelling is a first-person psychological horror game set in an abandoned Indian school, where a police investigation turns into a descent into ritualistic terror, violent spirits, and inescapable death. You play as a police officer who went to investigate reports of haunting activity inside the school premises and found out that your friend is already inside the school. What begins as a standard check quickly reveals a place that is alive, watchful, and hostile, inhabited by ghosts who do not seek to scare, but to kill. SETTING & ERA The game is set in a modern-day Indian school , long shut down after a series of unexplained deaths and disappearances. Classrooms, corridors, staff rooms, playgrounds, and locked offices still carry the weight of routine, but something deeply wrong lingers within them. The environment reflects everyday Indian school life twisted by supernatural influence: Rusted iron gates and tiled corridors Chalkboards, desks, and staff quarters Flickering lights, broken fans, prayer corners, and ritual markings WHAT THE PLAYER DOES Throughout the game, the player must: Explore the school to uncover what happened within its walls Investigate paranormal disturbances and locked-off areas Avoid or survive encounters with hostile school spirits Progress through escalating threats that culminate in a final confrontation with the devil itself Each ghost represents a corrupted authority figure from the school: teachers, caretakers, and staff. Now turned into relentless predators. Once a ghost becomes aware of you, there is no mercy . CORE GAMEPLAY Exploration & Investigation First-person exploration focused on tension and atmosphere Dark corridors, limited visibility, and environmental storytelling The player must move carefully, listen closely, and read spaces Survival Ghosts patrol, stalk, and react to player movement and presence Being seen or caught results in gruesome, violent deaths Psychological Pressure The game emphasises dread and also jump scares The environment reacts to your presence Encounters are designed to feel personal, slow, and inevitable Escalation & Finale Each section introduces deadlier spirits with distinct behaviours Tension builds toward a final encounter against a devil entity Survival becomes confrontation, not escape TONE & CONTENT Dwelling does not shy away from brutality. If a ghost finds you, it will kill you, violently and without warning. This is a serious horror experience focused on: Psychological stress Environmental fear Gruesome consequences Cultural familiarity turned hostile KEY FEATURES First-person psychological horror Indian school setting Hostile, murderous ghosts Gruesome death sequences Story-driven progression Atmospheric sound and lighting