Cell + Genes = Constant Evolution EvoluCell is a top-down action roguelike. You are an immune cell mutating on a microscopic battlefield—rendered in a bio-horror style of wet tissue, membranes, and microbes: grotesque but readable silhouettes with soft, painterly shading—not retro pixel art. Combat Loop: Shoot, Devour, Storm Shoot — pressure enemies from range until they enter a weak state Devour — consume weak targets for Gene and instant clears, but each gulp adds Burden Inflammation Storm — when Burden overflows, unleash a burst window: double fire rate and scorching area damage—at the cost of no devouring and taking more damage Every storm is a gamble: devour more to fuse faster, or hold back and control the field. Offense, metabolism, and explosion share one rhythm. Gene Library: Four Tracks, Three Layers Spend Gene earned in combat at intermission shops and install fragments into your library: Common — cell body, movement, and firing Weapon — projectile damage, pierce, and weapon morphs Devour — swallow radius, cooldown, and metabolic rules Inflammation — storm radius, duration, and elemental variants Growth is layered, not a flat stat checklist: Direct Evolution — immediate numeric and mechanical effects per fragment Morph Evolution — track recipes unlock visible transformations for your cell and bullets Ultimate Evolution — a full library culminates in a capstone form at the run’s climax Run Pacing Chapters, kill quotas, full-screen shops, and boss fights weave into a tight campaign—roughly 15–20 minutes per full run. Every chapter asks the same question: what is your cell becoming? Features Top-down combat with bio-horror art—wet tissue, membranes, and sharp readable silhouettes; keyboard and mouse Clear loop: shoot → weaken → devour → burden → inflammation storm Four-track gene library with shop rolls—every run reads differently Cell morphs, bullet morphs, and ultimate forms that change how you play Elites and chapter bosses that test your build and positioning