Every room has a forbidden button. Every exit is on the other side of pressing it. Set inside the Museum of forbidden buttons, this bright first-person puzzle game drops you into a minimalist chain of self-contained puzzle rooms where one bad decision becomes the entire puzzle. A single press rewrites the rules of the room: freeze gravity, make everything bounce, or throw an object and teleport to it. Use each rule change to cross gaps, redirect objects, outsmart hazards, and reach the exit through a sequence of compact puzzle chambers built for fast experimentation, instant restarts, and clean, satisfying aha moments. Beneath the museum's polished facade sits a corporate testing program that feels increasingly wrong, but the focus stays where it should: inventive rule changes, readable puzzle design, and the fun of breaking a room wide open. FEATURES • One forbidden button, one room-wide rule change Every chamber is built around a single dramatic shift that instantly changes how the puzzle works. • Three standout ways to break the rules Freeze gravity, make everything bounce, and throwport by teleporting to objects you throw. • Fast, self-contained puzzle rooms Short chambers and instant restarts keep experimentation sharp and failures frictionless. • Six handcrafted chapters of escalating rule-bending ideas Each new effect is introduced clearly, then pushed into smarter, harder twists. • Bright, minimalist presentation Clean visuals and strong feedback keep the focus on clarity, discovery, and satisfying problem-solving. • Light lore, strong atmosphere The museum looks calm and clinical. Something underneath it clearly is not.