■ Story The wife is dead. And worse—before she could reveal where the lottery ticket was hidden. The man makes a decision. That’s it. I’ll go to Hell. To find out the fate of what might be a winning lottery ticket, he ventures into Hell in search of his deceased wife. A never-before-seen journey into Hell begins, driven by a motive lighter than life itself. ■ Gameplay / Game Mechanics This is a first-person exploration adventure game. Players walk through stages, examining the environment and objects to progress the story. Mostly linear exploration No combat elements Minimal jump scares ■ Objective / Goal The goal of the game is to explore the world of Hell, find the deceased wife, and reach the conclusion of the story. ■ Character Progression There are no progression systems such as leveling up or skill acquisition. ■ Challenge Elements No enemy combat A small amount of action-based controls Designed with low difficulty, allowing even players who dislike horror to finish the game ■ Playtime Approximately 1 hour to complete ■ Genre Japanese Horror Exploration Adventure ■ Key Features A unique visual style based on monochrome aesthetics Psychological horror enhanced through effective use of color Atmosphere-focused design with restrained jump scares Psychological fear created through sound and spatial design A story-driven experience that can be completed in a short time ■ Development This game was entirely self-taught and developed by a 20-year-old student, handling both programming and design. Development took approximately one month. It is the developer’s third solo project, created by investing 70% of their total savings. ■ Video Streaming Policy Video streaming / Let’s Play content: Allowed Please be sure to include a link to the Steam store page in the video description