The game is under active development and more information will appear over time. Follow and Wishlist. This will help you not to miss important updates. Planned features: PLAYER : control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers. ENVIRONMENT : dynamic environment with hundreds/thousands of dynamic objects to play with. OBSTACLES : different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects. ENEMIES : some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory. ABILITIES : more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more. LEVELING : kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc. REPLAYABILITY : roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session. TARGET PLATFORMS : now I'm focused to run smooth on Steam Deck and PC . It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again. I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.