Grief is a competitive, turn-based digital board game for 2–5 players , focused on card play and hand management . Plan your cards and actions carefully, outmaneuver your opponents, and be the first to complete all five stages of grief represented by unique Grief Tokens . This experience brings the feeling of a physical board game into the digital space, where every decision can change the course of the game . Gameplay Overview: Each turn, players may choose only one of three actions : draw cards , claim a location , or exchange Grief Tokens . Each location can be claimed using unique combinations of card colors and point values . To succeed, players must hold onto the right cards and use them at the right moment . However, your hand size is limited . A poorly timed decision or a missed opportunity can derail your entire strategy. Opponents may act before you, claim your target location, and reshape the balance of the game . When a location is claimed, it awards one or more Grief Tokens , each representing a stage of grief . The first player to collect all five different stages of grief wins Grief . Cards and Tactical Decisions: Cards drawn from five different decks provide not only points, but also special effects . Some activate when played , some when discarded , and others trigger the moment they are drawn . Will you hold onto your cards or sacrifice them? Will you act now, or wait for the right moment to move forward ? Competition and Player Interaction: Players can directly interfere with each other’s plans : stealing cards, disrupting turns, breaking hands, or temporarily blocking advantages. Players who advance too quickly through the stages often become targets , and the balance of power is constantly shifting. Theme and Atmosphere: Grief is inspired by the psychological stages of grief , weaving themes of loss and emotional struggle into its core mechanics. Through a stylized and abstract presentation , the game pairs a dark, restrained visual style with a psychological tone that reinforces every decision the player makes.