HYDROPUNK is an isometric souls-like, where the engineering obsession meets Lovecraftian dread. Underground civilization runs on Init, a crystalline ore that releases water through a specific reaction. One Init crystal releases an enormous amount of water, and that energy turns on pump engines, lights up underground cities, and powers up every tool and weapon. Beneath this civilization, in the flooded darkness of the Abyss, something ancient has begun to awaken. You are a noble engineer, too frail to walk far without help, too stubborn to accept it. The exosuit you wear is your own work: half life support, half weaponized platform. It takes you into industrial halls where you must find the source of an unknown disease infecting the environment and find those who have survived. You'll have to explore a decaying grimdark world, where every corner can tell a story, and endure battle not only for survival but to save his own mind. Hand-built industrial halls and pressure stations powered by hydraulic energy. Something ancient is awakening beneath them. The machines still run, but the people who ran them are gone, and whatever took them is coming up through the pipes. One world, two sets of rules. Your survival demands mastering both. Every location is layered above and below the waterline, and you will not survive in either half if you treat it like the other. Above the waterline: pressure, fire, steel. Below: different locomotion, weapons effects, and creatures' behavior. Enemies telegraph their actions, weapons have weight, and the wrong response timing gets you down. Read your enemies and your environment, exploit the world's rules, win your fights with knowledge, not just reflexes. Flood it. Ignite it. Overload it. Every encounter is a system waiting to be broken. Break a gas pipe and burn the pursuer cornered you to dust. Every space has an air vent, an oil barrel, or a valve; find it before the fight finds you. Engineer your exosuit. Drink from the Abyss. At the workbench, tinker the suit: hydraulics, weapons, augments. Touch of the Abyss changes you in a mysterious way. Both progressions are powerful. Stack them, and build something neither path could achieve alone. A handcrafted world caught in the act of falling. Compelling story with various endings. Non-linear level design with alternative routes Enemies with distinct behavior patterns Deliberate combat that rewards both environment study and reflex. Systemic environmental interactions: flood, ignite, overload, collapse, and more. Above- and below-waterline gameplay with two distinct rulesets. Two stackable progression paths: mechanical engineering and Abyssal change. Pressure above. Abyss below. Know the rules. Break the right ones.