A court-driven text-based political thriller in Joseon. Type decrees—your tone shapes consequences. You are the King. Each day, the court brings two petitions . You answer by typing a decree —and your tone becomes part of the decision. Deterministic outcomes. Your choices trigger designed consequences (no hidden RNG). The court is the voice. AI is used to phrase and interpret court dialogue—not to decide outcomes. What you do Read petitions from ministers, factions, and the people Issue decrees in natural language (with tone) Watch consequences unfold—sometimes immediately, sometimes later Survive crises: unrest, corruption, war pressure, and court politics Reach an ending that records your reign Why it’s different Most choice games ask what you choose. I WAS A KING asks how you speak. When words become law, responsibility changes. Features 4-hour complete experience (no live service, no endless grind) Multiple endings and achievement-style reign records English & Korean support Designed to be replayed for different governing styles Note on AI: Used only for court “voice” and phrasing. Outcomes are deterministic and authored.