Inearth is a roguelite deck-builder with deep alchemical turn-based tactical combat. This is a solo project, currently under development. Some stats (as of today): 150+ spell cards in 8 different elemental domains 17 card modifications used for spell crafting 50+ item cards 100+ rule-bending " gifts " 70+ NPC types (both enemies and allies) 38 interactive substances (both liquid puddles and clouds) 9 damage types and 9 health types 100+ interactive effects (such as Bleed or Burn) All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions. There is a mystery to the Inearth. As above, so below. Detailed charts: Alchemical substance conversions and effects. For example: Damaging an Organic creature spills Blood, which then (by contact with eldritch Alkahest) can be enchanced into healing Azoth. Damage (or healing) dealt to entities of various Health Types. For example: Attacking a Golem (Golemic Health Type) with a Fireball (Heat Damage Type) will heal the creature by 50% of the intended damage, instead of hurting it.