Iris Grid is a roguelite tile-connecting deckbuilder. Casual on the surface — a scoring engine underneath. 15 to 40 minutes per run. No two play alike. Match by color. Match by value. Bridge across. A 6×5 grid. Match tiles by color or value to score. Chain same colors and the score climbs. Matches are free. The chain is your call. Every run, you build a scoring machine. Between levels, the shop stocks three kinds of upgrades: Cores — Passives that stay with you. Combo accelerators, value doublers, threshold-triggered chain reactions. 60+ cores. Items — Single-use tactical tools. Force an illegal match, double a tile, lock your multiplier to a tile's value. 29+ items. Patches — Permanent rewrites to your tile deck. Boost the weak, embed gems that double forever, turn tiles into rainbow wilds. The pool carries across all 9 levels. 31+ patches. 120+ parts. Countless builds. Every level rolls a new rule. From level two on, each level rewrites how the grid works. The build that carried you last round may crumble the next. 35+ unique special rules , each demanding a different approach. Some tiles have a mind of their own. Beyond ordinary tiles, a few will help you — or punish you: Resonant — While it stays on the grid, every match gets a bonus. Growth — Gains permanent value each time it's matched. Durable — Scores twice per match. Linked — Ignores all matching rules.