Skill Specialization & Progression Knightfall Idle features 9 distinct skill. Combat: Combat and Toughness. Gathering: Woodcutting, Mining, Fishing, and Farming (time-based). Utility & Economy: Trading (time-based), Processing, and Kingdom Management. Kingdom Management & Industry Kingdom Management: Oversee the repair and upgrade of your territory. Hire workers to automate gathering of raw resources. Upgrades buildings to receive account wide boosts. Processing: Transform raw materials into refined components. These refined resources are essential requirements for both advanced gear upgrades and high-level kingdom construction. Economy & Achievements Player-Driven Market: The economy is powered by a player-run Auction House, where supply and demand are dictated entirely by the community. Competitive Stats: Track your progress through global leaderboards and detailed player statistics. Achievements: Each Achievement provides permanent boosts to your account progression. Subscription & Monetization (Transparency Statement) Knightfall Idle will have a $5/month Quality-of-Life (QoL) subscription designed solely to enhance the experience. Features include offline kingdom gathering, auto-processing, and other convenience tools. (Subject to change based on feedback) No P2W: Subscription benefits do not grant combat or economic advantages. Fair Entry: All new accounts receive one month free , which can be banked and activated at any time of the player's choosing. Post-Launch Roadmap Development of Knightfall Idle will continue well beyond launch. Future updates are planned to include: Alliances (Player Ran Clans): Form alliances to manage massive castles, defend against enemy factions, and conquer territories. Leagues System: Participate in seasonal economic resets via a dedicated, opt-in database/server for competitive play. Expanded Content: New skills, expanded passive trees, and more advanced QoL features. Advanced Modes: The introduction of PvP, Ironman Mode (solo-only progression), and much more.