This is our very first commercial game. We’re just two developers who wanted to challenge ourselves not only to start a game, but to actually finish and publish one. Your time, feedback, and support truly mean a lot to us :) Long Rest is a fantasy run game built around a simple tension: your party pushes into a dungeon tier, chests keep appearing, and your heroes move to claim them. But the curse deepens over time , dealing mounting damage until the tier ends in victory when the curse fully settles or in defeat if the party falls first. Between runs, return to camp to pick a dungeon tier (higher tiers trade tougher curse pressure for richer rewards), open the skill tree , and spend multiple currencies on chest-focused and global upgrades so the next expedition comes back stronger.