A short adventure game where exploration and atmosphere takes priority over puzzle-solving. Step into the shoes of different characters as you uncover the quiet mysteries surrounding an isolated island deep in the Marshlands. A cozy dose of gentle gothic spookiness - kind of like walking around in a Hammer horror film... Things are not the same There's a change creeping across the island, and Mr. Eckhart's house is not what it used to be. Staff disappearing, movements in the attic, and Penny drifting into strange dreams... Step into the shoes of different characters Mr. Eckhart's house holds many secrets, as do its inhabitants... Cozy days - mystical nights The Marshlands can feel like a very different place come nightfall... At a glance Story‑first design with atmosphere taking priority over puzzles - around two hours of gentle gothic spookiness Fast, short, and fluent dialogue that keeps the pace flowing Multiple playable characters from chapter to chapter Point‑and‑click exploration across cozy-yet-spooky isometric landscapes Dialogue and action choices that gently steer how the story unfolds Dynamic scenes with visuals and music that change between day and night