MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven / survivors-looter. Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires. Gameplay summary as of May, 16th: Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources, and capture control points. Outside map-runs: you'll be forging and modifying your bodies/ vessels , buying power-up subscriptions in the shop through the terminal, and deciding what map you'll run next based on what you can afford. The DRY gameplay summary: You go in map and do stuff, when you come back home you prepare for the next map. Repeat. Runs can be 20 minutes or 30 minutes. There's also infinite mode. Features, as of May, 16th: Select your character's looks from the options you collect. Do runs / battle hordes on hand-crafted maps. You get a list of random available maps with random objectives you can go to. You need resources to afford the deployment cost. Map list refreshes in a turn-based fashion. Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs. Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it). Standard runs can last 20 or 30 minutes. Simple Infinite mode. Current Early Access limitations: Save system is in development. Progression is not currently persistent. Destructible objects (barrels, crates, jars, etc) are temporarily disabled and will return in a future update.