From Carl Burton, the creator of IGF Finalist Islands: Non-Places, MIRRIA is an atmospheric casual puzzle game where players navigate a strange, cryptic world that blurs the line between dream and reality. Using inspection and memory, players uncover hidden anomalies between mirrored worlds. DREAMLIKE WORLDBUILDING Each biome is a self-contained story. These mysterious progressions invite the player to imagine a strange, interconnected world. HANDCRAFTED, INFINITELY REPLAYABLE Each area is replayable with unique solutions every time. Completing levels unlock new biomes, each revealing a world steeped in quiet atmosphere and ambient mystery A UNIQUE TWIST ON A BELOVED GENRE Mirria reimagines the simplicity of spot-the-difference game mechanics with mysterious, hand-crafted environments. A DISTINCTIVE ART STYLE A handcrafted aesthetic by artist Carl Burton. Instantly recognizable and emotionally resonant. SURPRISING AND INTUITIVE Explore a surreal, ever-evolving world where every area is unexpected, but the controls and goals are always intuitive. You’re never lost, only intrigued. DYNAMIC ATMOSPHERIC SOUNDTRACK Ambient sounds are modulated in real-time, creating a procedural soundscape that draws players deeper into these contemplative spaces.