Take a team from local leagues to World Championship glory. You're the manager. Build the roster, sign sponsors, balance the books, then watch full matches play out in tower-by-tower detail. Every player has a story — your signing today becomes next year's Worlds MVP, or busts, or gets poached by a richer team in free agency. Every decision counts. The deepest simulation engine to date. Tick-based match engine — 6,800 lines of MOBA simulation: tower destruction, dragon stacks, baron timings, individual player KDA, the works. Every match is a real game, not a coin flip. Pick & ban that matters — champion synergy, counters, early/mid/late meta ratings. Your draft strategy actually shapes the match. Multi-league seasons — manage in Europe, North America, Korea, China, or any combination of countries and leagues. International competitions stack on top, you can qualify and play through the gauntlet. Real finances — sponsor negotiations, prize pools, wage bills, fans dictating your income. Lead your team to financial success or economic ruin. Custom rosters — import your own real databases. Uniquely compatible with other similar games supporting JSON. Hall of Fame & team history — your team has a story across decades. Legends get inducted. Trophies fill the cabinet. Important players become club icons. Why MOBA Manager? No yearly re-releases. A constantly improving game that continues to receive updates by a passionate solo developer. Playable fully offline. Offline-ready, saves on disk, no servers to go down. Genre roots If you've ever lost a weekend to Football Manager, Out of the Park Baseball, or Eastside Hockey Manager — this is that, but for MOBA esports. Built by a fan of the genre for fans of the genre. MOBA Manager is a modernized port of the open-source MobaGM Legacy engine by dumbmatter, licensed under Apache 2.0.