You’re piecing together a starship from core to armoured titan, whatever junk your replicators can spit out. Engines that can push unevenly if you bolt them wrong. Weapons that definitely break a few treaties. Wings that are just triangles but hey, they look cool. It doesn’t have to be pretty; it just has to fly. This is a Modular Spaceship Project where every block you add changes how your ship handles, fights, and falls apart. Mine asteroids to gain cargo, because rocks don’t shoot back. Blast enemy ships , because they got in your way. Now.. they’re spare parts. Every battle earns you credits, wreckage, and new problems: a thruster that spins you out of control, a reactor that may or may not be on the edge to explode , or a cannon that’s way too big for your frame (perfect). Each zone is a bullet-riddled puzzle. Survive them one by one and when you finally stand alone or with your surviving fleet, victorious, remember: something out there is bigger, meaner, and much scarier. Control isn’t limited to a single ship, you command a fleet , Each ship in your fleet has a role to play. A heavy gunship might anchor the fight, soaking up damage while unleashing devastating firepower. A lighter interceptor can flank enemies, harass weak points, or chase down fleeing targets. A drone ship might hang back, unleashing swarms that overwhelm, distract, and tear enemies apart while your main fleet does the heavy lifting. The galaxy isn’t going to conquer itself.