You wake up in a storage room full of crates. Your optics flicker online. Your chassis responds to commands you don’t remember learning. A door stands ahead. On your chest: MR-013 - numbers scratched out, an E spray-painted over it. The ship you are on, the Kopernik, is silent. Its AI is not. Something is wrong with it. And something is wrong with you. Somewhere, a voice is calling your name. A Mind Trapped in Metal MR.E is a story-rich, turn-based adventure puzzle game about identity, autonomy, and what survives death. Fragments of logs. Corrupted recordings. A name that feels familiar: Edward Clay . Lead ethicist on the Human-Computer Cognizance Interface project. He tried to expose something. He didn’t survive the attempt. Someone performed an emergency upload. Now a human consciousness may be trapped inside a maintenance robot. And the man responsible might be living inside the ship itself. Turn-Based Survival Movement is deliberate. Every step costs power. Inspired by minimalist grid-based puzzle design, MR.E blends tactical movement with environmental systems: Reroute energy through failing infrastructure Rotate signal arrays to unlock sealed sectors Decrypt fragmented research logs Avoid hazards caused by an unstable AI Use the environment - or be used by it Over 40 handcrafted rooms escalate in complexity as the ship itself becomes less predictable. Power is limited. Choices are not. Not Just a Puzzle Game MR.E is built around conversation and consequence. Speak with Sophie - your only ally, or your handler Decide whether to save the poisoned chief medical officer Trust the engineer who wants to burn the whole system down Choose whether the AI deserves rescue… or mercy Your decisions unlock different paths and determine which ending becomes possible. Features 6–8 hour narrative-driven campaign - Uncover logs, memories, and a truth worth hiding Turn-based grid movement with power management - Every move matters 40+ handcrafted environmental puzzle rooms - Reroute, align, decrypt, survive Dual-consciousness AI system affecting gameplay and dialogue - Two minds fight for control of the ship Branching choices and 3 major endings - Your decisions echo Post-credits twist that reframes the entire story