mygohome is a psychological horror game with Lovecraftian elements. The story takes place in a remote town slowly being consumed by an unknown presence — residents vanish without explanation, and strange phenomena are on the rise. Now you are trapped in a room that doesn't belong to you. Something is drawing closer, and you must survive five nights. Your only companion is a rabbit doll of uncertain origin. It seems to know a great many things — but can you really trust it? --- The town is devouring its people. Now it's your turn. — Midnight. You wake up in a strange room. The rabbit doll in the corner is watching you. "Don't make a sound," it says. "It's still in the hallway." --- [/h1]Core Gameplay:[/h1] You have no weapons. You can't escape. All you have is a door, a few windows, and the flickering light overhead. - Stay Vigilant: Monsters patrol the hallways between rooms. Fortunately, the cameras on your phone can show you where they are. - Watch Carefully: Every action you take may accelerate the decline of your Sanity. - Survive: Stay alive until morning and uncover the mystery behind the town. --- [/h1]Art Style[/h1] All visuals are hand-drawn by a solo artist, featuring a richly dynamic and stylized world. --- [/h1]Final Note[/h1] This is my first solo-developed game. Thank you so much for playing and for your support — it means the world to me.