A World Between Light and Shadow Nostra is an island continent, ringed by an ocean from which no ship has ever returned. Upon it stand three kingdoms, holding an uneasy peace, each proud, each wary, each certain the others will break it first. Marble cities, mountain holds, harbor markets: a world worth protecting, and worth fearing for. Beneath the politics, something older has begun to stir. Portals open where they should not. Gentle creatures turn. The old peace is thinner than anyone wants to admit. You begin far from all of it, in a village that has never mattered to anyone. Where the road takes you, and what you become along the way, is yours to find out. Key Features Tactical side-view combat. A custom battle system built around Boost, Ward shields and Runic Power, where Action Sequences choreograph every strike. Position, timing and resources decide the fight. Three kingdoms to uncover. Calum, the dominant central realm of order, trade and glory, raised where three great rivers meet. Dorneval, the southern coast of scholars, traders and blood-sport arenas. Vargheim, the northern mountain hold of warriors and deep crystal mines. Each with its own people, politics and secrets. A world that reacts. A dynamic day and night cycle with atmospheric lighting, spatial audio that places every sound around you, weather, and footsteps that answer the ground beneath you. Grow your knight. Shape your protagonist across distinct specializations and progression tiers, each with its own combat identity. An original orchestral score. Music written specifically for the world of Nostra, from quiet village melodies to sweeping battle themes. Pixel art with a cinematic eye. Detailed environments, custom character animation, and a battle camera that frames every encounter like a scene from a film. Nostra is the debut title from Runecraft Studios, and it is only beginning. New regions, stories and mysteries arrive as the world grows. Add Nostra to your wishlist and follow the journey from the start.