OTIF puts you in front of the whiteboard. You have a kanban board, a team, a budget, and a deadline. The client wants it On Time, In Full. How you get there is up to you. BUILD YOUR TEAM Hire junior and senior developers, QA engineers, and project managers — each with their own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large tasks. A senior costs three times as much but rarely fails. OTIF puts you in the chair of a delivery-obsessed project manager. You have a kanban board, a team, a budget, and a deadline. The client wants it On Time, In Full. How you get there is up to you. BUILD YOUR TEAM Hire junior and senior developers, QA engineers, and project managers. Each has their own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large tasks. A senior costs three times as much but rarely fails. MANAGE YOUR BACKLOG Every feature starts as a card. Move it from Backlog → To Do → In Progress → Testing → Done. Sounds simple. It isn't. Cards stall, bugs surface, rework happens. Your velocity depends entirely on whether you staffed correctly. WATCH THE CLOCK Time runs in real days — and you control the speed. Pause to think. Fast-forward when things are flowing. The deadline doesn't care. SCORE LIKE A CLIENT At the end of each project you receive an executive retrospective: Speed, Quality, Features Delivered, Cost Efficiency. Hit all four and you've earned it. Compromise on one and explain why. FEATURES — Kanban board simulation with realistic team dynamics — T-shirt sizing system: XS tasks to XL subsystems — Role-based processing with skill caps and quality risk — Variable time speed (0.25× to 8×) with full pause control — Budget tracking with daily team burn rate — Post-delivery retrospective with scored metrics — Multiple levels across different client scenarios — Clean, professional whiteboard interface This demo includes the first two levels. The full game features additional clients, team constraints, and increasingly brutal delivery pressures.