Parasensor is a story-rich, non-linear horror game with mechanics involving investigation, conversation, and environmental puzzle solving. This game is currently in a pre-alpha state . In the year 2006, Marisol Mendez takes on a new life as a technician for Metcom - a monopolistic telecom company currently “undergoing a restructure” . In a desperate bid to get away from her old home, she accepts a high-risk role in a strange, cordoned city. Metcom requires Marisol to live and work within an exclusion zone where an anomalous event is taking place. In the heart of this “cocooned city” , its citizens are undergoing a frightening metamorphosis. A grotesque transformation is taking hold of this place - innocent people are mutating into insect-like creatures , and the corruption is intensifying. How long before it reaches Marisol too? A former Metcom employee with an uncanny connection to Marisol’s past has disappeared without a trace . A rabbit hole of conspiracy, strange technology, and supernatural science awaits, along with secrets from Marisol’s own shameful past. In order to get what she wants, Marisol must manipulate , bargain , and connect with the city’s bizarre inhabitants. What kind of person will Marisol choose to be? Marisol’s trauma is taking its toll - she will develop new ‘Neuroses’ based on her actions and choices in the game. Neuroses affect Marisol’s personality , abilities , dialogue , and how others perceive her. A contemporary take on the classic “pre-rendered background” format with stylised, hand-painted background illustrations.