Control the grid. Control the damage. Embark on a strategic journey as an apprentice mage in a corrupted continent, where battles are fought through a unique blend of card-based tactics and territory control. This is a turn-based roguelike deckbuilder where your control of the battlefield directly determines your power . Expand your territory, outmaneuver your enemies, and turn every decision into an advantage. 🧠 Territory-Based Combat Fight on a dynamic grid where both you and your enemies compete for control. At the end of each turn, the side controlling more cells deals damage based on their territory advantage . As battles progress, grid sizes increase—introducing larger arenas and more complex strategies. 🎮 Tactical Card Play Draw 5 cards at the start of each turn Spend limited resources to play cards Balance territory expansion, disruption, and direct damage Adapt your strategy to different enemies and situations 🔮 Elemental Magic & Synergies Harness the power of different elemental magic systems: Each color introduces unique mechanics Spread, destroy, convert, or manipulate territory in different ways Combine cards, relics, and abilities to create powerful builds 🧩 Deep Deckbuilding Collect cards of different rarities during your run Upgrade cards to enhance their effects Build and refine your deck based on your strategy Experiment with different combinations and synergies 🔁 Roguelike Structure Fast-paced runs (~10 minutes) Branching paths inspired by Slay the Spire Random encounters, events, and rewards Death resets the run, with unlockable cards and relics for future attempts 🌍 Explore a Corrupted World Travel across different elemental continents, each with unique enemies and mechanics. Defeat powerful bosses to unlock new magic types and uncover the secrets behind the corruption.