Pulsewave A geometric twin-stick arena shooter built on speed, precision, and decisions. No textures, no bloat — just pure neon and the line between you and your next shot. Three modes, one arena ARENA — Classic deathmatch. First to the kill cap wins. Brutal, fast, decisive. CAPTURE THE PULSE — Hold the energy orb to bank points. Get hit, lose it, race back to the center. First to 30 takes the match. PAINT WAR — Each kill paints the floor in your color. Whoever covers more territory when the timer ends wins the war. Build your fighter A 91-node skill tree across 5 archetype branches — Vanguard, Anchor, Sharpshooter, Phaser, Sustainer. Path-from-root allocation. Notable nodes that change how you play. One keystone you commit to. Respec costs SURGE — rebuild any time. Free to play, fair to fight Pulsewave is free to play. Cosmetics — auras and trails — are the only thing premium currency buys. No pay-to-win. Your hitbox never changes regardless of what you wear. Skill is the only unlock that matters. Built different Code-rendered geometric graphics — runs on a potato, looks sharp on a 4K Difficulty scaling from EASY to BRUTAL XP-based progression with skill points across difficulty tiers Auto-updating launcher with asset pack split for fast patches Pulsewave is currently in active development. Wishlist now to follow updates and new modes coming soon.