Experience Olympic fencing in its virtual form! Right of Way is a fighting game named after fencing’s “rule of priority”. In both fencing and 2D fighting games, the concepts are the exact same: distance control, parries, everything. This game combines them. Except... there are no healthbars. It only takes one hit to score a point. However, what if both players hit each other simultaneously? The player with right of way scores the point. Not only does having priority grant more points, but it also ensures a complete advantage over the opponent. This reshapes how the typical fighting game is played, prioritizing choices that maintain the benefits of priority . However, as soon as you miss an attack... you lose right of way . Now, your opponent has the advantage. Right of Way is a back-and-forth dance as two fencers attack, miss, parry, advance, and repeat. You have to flow in-time with your opponent, then suddenly disrupt his tempo with an explosive lunge. To win requires more than technical execution; to win requires seeing through your opponent. With a low barrier of entry yet a high variety of playstyles, Right of Way is perfect for both new and expert fencers, fighting game fans, and casual players. After all, it only takes one hit to win .