About This Game This is a multiplayer roleplay game set inside a secret containment facility inspired by the SCP universe. Players take on different roles within the facility and interact with each other in a dynamic environment shaped by both player decisions and AI-controlled characters. Roles and Gameplay Players choose or are assigned roles that define their responsibilities and gameplay: Scientists conduct experiments on anomalies and analyze results Security Personnel patrol the facility, enforce rules, and respond to threats D-Class perform dangerous tasks and are used during testing procedures Each role has different objectives, access levels, and available equipment. Gameplay is driven by interaction between these roles. Core Gameplay Loop There is no fixed storyline. Instead, each session develops dynamically: Players receive or assign tasks based on their role Scientists perform experiments using D-Class subjects Security monitors activity and maintains order Unexpected events, such as containment breaches, disrupt normal operations Players must react and adapt to changing situations This creates a replayable experience where no two sessions play out the same way. AI-Driven Systems The facility is supported by AI-controlled characters that simulate activity within the world: AI scientists perform experiments autonomously AI guards patrol and react to threats AI D-Class carry out assigned tasks These systems ensure that the environment remains active, even with a low number of players. Character Progression Players can progress through the facility hierarchy: Gain higher ranks and responsibilities Unlock access to restricted areas Receive better equipment and authority over other roles Progression is based on player behavior, participation, and roleplay rather than a traditional leveling system. Game Mechanics Gunplay system for combat and security situations Inventory system for managing items such as keycards, tools, and weapons Task-based system that replaces traditional quests First-person and third-person perspective switching Interaction system for objects, doors, and other players Challenges Containment breaches that introduce hostile threats Conflicts between players and roles Managing limited resources and access permissions Coordinating actions under pressure Multiplayer The game is designed as a multiplayer experience: Supports dedicated and player-hosted servers Sessions are persistent and driven by player interaction Gameplay scales based on player count and AI activity Playtime and Replayability There is no fixed campaign length. Each session varies depending on player decisions, role distribution, and dynamic events, making the experience highly replayable.