Was that delivery really the right choice? You are a delivery worker assigned to a single apartment building. Ride the elevator. Go to the designated floor. Process the package. That is your job. However— not every package should be delivered. Among them, there may be packages that should be treated as anomalies . You will not be given the correct answer. What remains are the actions you chose and the recorded signs of variation . Game Overview Shadow Dwelling: Deliverance is a first-person exploration horror game centered on routine delivery work. As a delivery worker, you will return to the same apartment building over multiple days. Select a floor. Walk down the hallway. Then decide whether to— Deliver the package or Take it back. Your Task There is no combat. There are no chase sequences. You observe lights, doors, clocks, notice boards, and object placement. Sometimes, you will notice contradictions with what you remember from the day before. Stop. Check. Decide how to process the package. A Familiar Building That Changes At first, the irregularities may feel minor. But day by day, the apartment building begins to change. Standards that once felt reliable may no longer apply. Work Reports At the end of each day, a work report is generated. There are no scores. No rewards. No answers. The report records only your actions and the observed variations . Features A two-choice system —deliver or take back No combat or chase mechanics , focused on observation and judgment Decisions may rely not only on visual changes, but on conflicts with memory Horror built on lingering unease , not jump scares Were you really seeing something abnormal? Or— was the line between “normal” and “abnormal” something you decided yourself ?