The first FPS where enemies are invisible? You see only their shadows. To fight, you must follow the light—control it, even create it. With one gun, fireflies, and fireworks, survive a little longer. A minimalist system with unexpected depth. An FPS poem about light, shadow, architecture, and memory
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About This Game This is an FPS where enemies are invisible. You never see them—only their shadows. You have one gun and fragile sources of light: fireflies, light balloons, and fireworks. Every encounter is a choice: create light, or remove an enemy. Survival is only the requirement. Reclaiming light is the goal. The system is minimalist, but the experience runs deep. “Let there be light,” and there was light. Light is not decoration or atmosphere. It is how you find enemies and shape space. Light can be followed, controlled, and—briefly—created. An FPS poem about light, shadow, and memory. Features Invisible enemies revealed only through shadows Shadows emerge from the light you create Minimalist combat with a single gun and light-based tools Simple, intuitive interactions grounded in light and basic physics Around ten self-contained arena levels, each offering distinct possibilities of light and shadow The performance of Shadow Runners is tracked on Steam leaderboards An optional enemy-free mode focused purely on immersion A focused, experimental FPS experience ※Gameplay footage is shown for clarity and atmosphere. Actual difficulty may vary.
Минимальные требования
Minimum: OS: Windows 10/11 (64-bit) Processor: Intel Core i5-4590 / AMD FX 8350 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4GB VRAM) DirectX: Version 12 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: Requires a 64-bit processor and operating system. Target: 1080p / 30 FPS at Low Settings. DirectX 12 and Shader Model 6.0 support required.
Рекомендуемые требования
Recommended: OS: Windows 10/11 (64-bit) Processor: Intel Core i7-8700 / AMD Ryzen 5 3600 Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT DirectX: Version 12 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: SSD highly recommended for faster level loading. Target: 1080p / 60 FPS at High Settings. Optimized for high-fidelity shadow rendering.