Join our Discord and Forge your path through the Darkness! План развития 2026 Early Access Roadmap — The Journey Begins We are officially announcing Shadows of Beginnings for Early Access on PC via Steam, targeting Q4 2026. The foundation is done. Phase 1 is complete — the combat layer, player controller, animation systems, core HUD, and the hub world of Novum are built and running in Unreal Engine 5. Everything from here is content. Here is where we are headed. PHASE 2 — IN DEVELOPMENT We are actively building the class and progression system, the full quest system, enemy expansion with escalating AI behavior, combat and ambient audio, and a town systems preview with Novum's first restorable buildings. This is the content layer going on top of a complete core. DEMO — FALL 2026 A playable demo drops before Early Access launch. It includes the full opening of Novum , the Warrior class from start to upgrade, the Bramblekin biome, and the Thorn Matriarch boss encounter. If you want a taste of what this game is before committing, the demo is your window. EARLY ACCESS LAUNCH — FALL 2026 Full audio pass, VFX polish, Steam integration, achievements, cloud saves, and a public trailer. We are not shipping until it feels right. BEYOND New zones beyond Novum. Additional enemy types and boss encounters. New character classes. Story continuation. The roadmap gets updated based on what the community tells us matters most. The vision is simple. A dark, immersive action RPG that respects your time and rewards your legend. Wishlist now. Join the Discord. Follow the journey. Об игре You arrive at the gates of Novum with nothing — no gear, no reputation, no right to enter. The town is barely standing. The guild is hollow. The surrounding lands are overtaken by creatures that grow bolder every season. Nobody is coming to save it. That part is up to you. PROVE YOURSELF Start as an Outsider. The gate guard does not let strangers through without reason. Earn your place through action — complete tasks, push back the threats closing in on the town, and climb from Outsider to Stranger to Journeyman and beyond. Seven guild ranks stand between you and Legendary Grand Master. Every one of them has to be earned. REBUILD NOVUM Novum was not always ruins. It was a living town before the fire took it — and it can be again. Restore the Blacksmith, the Guild Hall, the Infirmary, the Inn, and more. Each building you bring back changes the town, opens new services, and pushes back the feeling that this place is already lost. The town grows with you. CHOOSE YOUR CLASS Four classes. One chance to pick. The Warrior absorbs punishment and hits back harder. Iron plate, sword and shield, and the stamina to outlast anything in front of them. The Mage keeps distance and turns enemies to ash. High damage, low health — positioning is survival. The Ranger controls the battlefield from range. Traps, poison, precision shots, and the cheapest dodge in the game. The Rogue hits fast, hits hard, and disappears. The highest burst damage of any class and the highest skill ceiling to match. FACE WHAT LIVES IN THE DARK The Verdant Rot Swamp is the first thing beyond Novum's gates. The Bramblekin have overtaken it — twisted thorn creatures spreading rot outward from their hive. At the heart of the swamp, rooted in the Heartroot Clearing, is the Thorn Matriarch. Ancient. Patient. She has been there longer than the town has existed, and she is not done growing. This is only the beginning of what lives beyond the walls. UPGRADE AND CUSTOMIZE Weapons and armor do not stay basic for long. Gather materials, bring them to Brennan at the Blacksmith, and upgrade your gear through tiers. At Tier 3, elemental modifiers unlock — fire, void, nature — each changing how your weapon behaves in combat. The right upgrade for the right encounter can change everything. FEATURES Real-time combat with a rhythm-based system that rewards timing and precision Four playable classes each with unique abilities, stats, and playstyle Seven guild ranks with a living progression system tied to quests and town restoration A town restoration system where Novum evolves visually and functionally as you rebuild Multiple biomes, each with their own enemy faction and multi-phase boss encounter Weapon and armor upgrade tiers with elemental modifier selection at Tier 3 A quest system with single, chain, progression, and repeatable quest types Built in Unreal Engine 5