Welcome to Shelf's mysterious library! In this narrative RPG you will control Wasly, a kid with big glasses and even bigger onion-like wool hat, who entered the library to find shelter during a storm and got trapped in it; the door just won't open, no matter how hard they try. Now you have to help them find a way to get out, there has to be another door around... How big could this place be? (Warning: it could be not as easy and fast as it may seem) Features Different narrative genres picked for every chapter, spacing through fantasy, noir, space country... (!!!) A longer, deeper, more intimate story told combining all the settings and tales of the five chapters Creative, detailed visuals cured in all their elements Full frame-by-frame hand drawn 2D animation Characters with a strong identity and personal behaviors Artistic designs and environments to please the eyes Words are very important, not only for routes but also for gameplay mechanics Original gameplay ideas both for the exploration and the fight sections Multiple routes & endings Possibility to manipulate and interact with the environment Making YOUR choices count in the unfolding of the story Chapter 1: St. Fanya's Tale Come discover the funny life of the villagers of St. Fanya, a medieval town where all the residents are kids! (But... How did we get here?) What to expect in Chapter 1 Medieval fantasy setting but with a comic childish twist Kids' rebellion plans against the Dread Knight, the ruler of this place Giant marshallows as pets Very strong personalities You may or may not meet the Alchemist of the Impossible (we don't know where he is) A storytelling focused on telling multiple stories revolving around different ways to accept or refuse hidden truths Lots of bad puns Rhubarb