Chelsea needs this job. So she agrees to an interview at a print media company inside a mostly abandoned commercial building. The office itself seems welcoming enough, but the rest of the building tells a different story: sealed floors, dead elevators, empty workspaces, and a parking lot that feels impossible to leave. As the night unravels, Chelsea must explore the building, follow clues, solve puzzles, and survive something that knows the layout better than she does. There is no combat. When danger comes, you listen for it. You hide from it. You wait until it passes. Then you keep moving. Features Explore a shady late-90s commercial building after hours where you face a new horror on each floor Talk to characters and uncover clues through story-driven exploration Solve item-based and environmental puzzles inspired by classic survival horror Hide from a stalker threat using desks, lockers, shadows, and route knowledge Use sound cues to survive encounters Discover optional evidence, secrets, and achievements Disclaimer: This game offers 60-90 minutes of gameplay.