A city without emotion. A feeling is the only clue. In the controlled city of AUREX , emotion has been ruled inefficient — monitored, suppressed, and engineered out of daily life. You are SOLDA , a rookie special investigator of the Central Order Department. Your only edge is an emotion scanner that visualizes the feelings people are trained to hide. In a city that erased emotion, the smallest tremor becomes the loudest clue. SOLDA is a story-rich sci-fi mystery visual novel about investigating crimes — and confronting what it means to feel at all. How you play Investigate the scene — Explore crime scenes point-and-click style, examine objects, and collect evidence. Interrogate with the emotion scanner — Scan suspects in real time. Anger burns red, joy glows amber, and a lie can never hold still. Catch the moment a statement and a feeling don't match. Build your hypothesis — Combine clues and testimony on an AR investigation interface to reconstruct how the crime happened and who is responsible. Accuse and decide — Confront the culprit with the evidence you trust. What you reveal — and what you bury — leads to multiple endings. Features A noir sci-fi detective visual novel with a hand-crafted, brutalist art style A unique emotion-reading mechanic at the heart of every interrogation A clue-combination and hypothesis system that rewards careful deduction Multiple endings shaped by your conclusions and choices An episodic mystery — beginning with the prologue case of a loan shark's assault and robbery A cast of suspects, each with their own motives and secrets The story Emotion is treated as a malfunction — but it never truly disappears; it only hides, waiting to surface like a bug in the system. As SOLDA follows each case deeper, she begins to feel what she was trained to forget, and the questions stop being only about the crime. Who benefits from a city without feeling — and what is the cost of taking it back?