Whether you're new to real-time tactics or a longtime fan, Sunward Squad offers strategic freedom, approachable gameplay, and bold new ideas. Charge into the Light Still worried that getting spotted means hitting quickload? Always thought real-time tactics was too hardcore? In Sunward Squad, enemies need three full seconds to raise the alarm after spotting you, and any melee attack can interrupt it. A mistake doesn't have to spiral into disaster—you still have time to keep the fight contained. Health is no longer just a safety net—it becomes a resource you can spend when you're stuck, opening up new ways through a mission and adding another layer of strategy. Direct combat isn't a separate game. It's part of Sunward Squad's tactical design. Charging into the light becomes a deliberate choice. That doesn't mean charging in blindly. In most missions you're still heavily outnumbered, and victory comes from knowing when to step into the light—and when to stay in the shadows. We've Thrown Enough Rocks Throwing rocks. Throwing knives. Whistling to distract guards. We've been doing that for decades. Most enemies aren't much more interesting, either. Isn't it time for something new? In Sunward Squad, direct combat lets real-time tactics go beyond its traditional limits. Teleportation. Flight. Summoning. Mind control. And RPG-style abilities all become part of your tactical toolbox. Hold on. I know what you're thinking. "Wouldn't that make the game less strategic?" Don't worry. Your enemies are stronger than you are, and you won't know what they're capable of until you've defeated them. But that's not the whole story. You Don't Need More Hands Don't worry about complicated controls—because execution isn't the challenge. Resources are. Every operative and every ability compete for the same limited resources. While your options are broad, each mission usually gives you only a handful of characters—and only a few abilities—to work with. Success comes from making the most of what you have.