You are the wind. A little sloop crosses a moonlit sea, and her Skipper sails it alone — trimming, tacking, dodging reefs, trusting the sky to provide. The sky is you. Drag gusts across the water to fill her sails; lay lulls to becalm her before the rocks. You can nudge her, starve her, or knock her flat. You can never steer her. Reach twenty havens across a quiet sea threaded with reefs. Every landing is a harbormaster's stall — take one of three finds across four rarities to grow her hull, her sails, and your own breath. Real sailing physics underneath: apparent wind, a no-go zone, heel and capsize. Every sea is new. Or take the helm. Swap places with a keypress and you steer while the Skipper becomes the wind, whistling up your breeze. When the air dies completely, she rows by hand. A game designed to be boring. Tailwind is built to unwind to — and, honestly, to fall asleep to. Choose a soundscape: Moonlit Night, Storm-Lulled (rain and far-off thunder), or Daydream Lofi — each with its own ten-minute tracks, twelve in all, crossfaded so nothing ever loops in your ear. A day dial turns the whole sky from high sun through a moonrise down to full black. Set a wake-up alarm and drift off: she sails on her own, sea after sea, and at your hour the dawn rises and a ship's bell gently wakes you. Features: - Blow gusts and lulls, or take the helm — two ways to play one calm sea - 20-haven procedural voyages with upgrades and reefs to read - Three living soundscapes with day and night skies and a full day-dial - 12 original ~10-minute tracks, tuned on sleep research - A wake-up alarm and a boat that sails itself overnight - Full controller and touch support - Every voyage a fresh seed — a quiet roguelike you play with your lungs