Note: Gameplay Prototype A free combat playtest is currently live via the button above. The description below reflects the planned final release. Description: Tetrarchon is a turn-based 1v1 strategy card battler that blends classical card mechanics with tactical area control. The board is not just a visual aid—it is the game. Controlling the terrain means controlling the game. In-Combat Features: Tactical Board Control: The board is a diamond-shaped web of interconnected zones where positioning dictates survival. Capture tactical Flank zones to cut off enemy supply lines and break the defensive bonuses of the four Elemental Thrones . The winner is determined by territorial control , not hit points . Deterministic Combat: Combat relies entirely on strategy and use of unit abilities, not luck. There are no dice rolls or random damage ranges. Damage is threshold-based. The Elemental Surge: A continuous rotation of elemental augmentations. The system requires strategic timing to utilize properly, granting specific bonuses and power to units that match the current active element. Tactical Keywords: Utilize unit-specific traits like Ambush to strike first on Flanks, or deploy Siege units to crack heavily fortified Thrones. Out of Combat Features: Custom Deckbuilding: Construct and refine your own custom decks tailored to your specific strategic playstyle before deploying to the board. PvE: Allows the player to play against a matching computer opponent. 1v1 Multiplayer: Test your crafted decks and tactical prowess against real opponents in competitive online multiplayer. Extensive Tutorial Campaign: Learn the mechanics, unit stats, and board control flow through a fully guided, server-side PvE campaign against the AI. Master the geometry of movement, rapid expansion using Mercenaries, and the economy of Sacrifice.