THE INDUCTED They don't want you to die. They want to see what you're capable of. Long ago, the Arena was an ancient stone colosseum — a place of ritual combat, punishment, and spectacle. It was abandoned. Forgotten. Then it was found. An advanced faction rebuilt it into something far worse: a hybrid of ancient brutality and futuristic control. Reinforced walls. Sealed gates. Experimental spawn systems. Observation tiers that are never empty. The Arena is no longer a place of sport. It is a machine — and you are what it runs on. You are one of The Inducted. Some of you were taken without warning. Some chose this — for reward, for freedom, for someone waiting at home. It doesn't matter how you got here. The gates open the same for everyone. CHOOSE YOUR HERO Each hero brings a distinct combat role and ability kit. The Crusader holds the line — shield raised, enemies breaking against it. The Engineer builds it — turrets placed, defenses set, chokepoints locked down. More heroes are coming. SURVIVE THE TRIALS Waves are not random attacks. They are staged experiments. Each gate that opens is a deliberate escalation — the faction is measuring your cooperation, your adaptability, your breaking point. Use the prep phase wisely. The next trial is already being designed. USE THE ARENA The build sockets aren't gifts. The faction installed them because a longer fight produces better data. Activate turret pylons, deploy defensive panels, and use every tool the Arena offers — knowing it was built to study you, not save you. FIGHT TOGETHER Play solo or with up to 3 friends in online co-op. The waves don't stop. The gates don't close. Coordinate or collapse. Someone is watching. The Inducted is currently in development. Wishlist now to follow progress.