Survive The Pharhad Road. The Pharhad Road is a compact turn-based tactical RPG about controlling one dangerous connected battlefield. Enemies wake when they see you. A careful move can isolate one fight. A careless move can pull half the road into the same battle. Command four heroes with distinct tactical jobs: - Vanguard holds the front line with Cleaver Strike, Bolt Launcher, Grit Mend, and Tempo Break. - Wayfinder scouts, marks targets, supports allies, and pressures enemies at range. - Ember Sage is a fragile arcane damage dealer with Spark Touch, Ember Shot, Inner Flare, and Homing Sparks. - Becky is fast support who can knock enemies down with Two Kicks, throw a Spear, boost tempo, and mend allies. Control engagements: - Move through a continuous route, not isolated rooms. - Use line of sight to decide when enemy groups join the fight. - Pull one group at a time or risk a fight that grows faster than you can stabilize. Survive the run: - Dice-driven attacks create critical hits, misses, clutch saves, and painful spirals. - Food, Field Mend, Salve Vials, Safe Camp, Pharhad Idol, Help, and dropped weapons all matter. - Downed heroes face fate checks, so every recovery decision has weight. - Autosaves let you restart from the last saved run after Game Over when a save exists. More ways to play: - Play Heroes: lead the party across the road. - Play Monsters: take the enemy side and turn the ambush around. - Play Pharhad: intervene from above when the battle needs a miracle. - Send Cleric Z: start alone, then convert enemies with Love and line-of-sight Truth. - Hero Chess: jump into a faster tactical board showdown with heroes, rivals, and monsters. - 11s mode: add a fast pressure timer to player-controlled turns. Enemies: - Thistlekin Scouts pressure from range. - Thistlekin Captains hold the fight together. - Thistlekin Generals make the road nastier. - Flesh Beasts punish poor spacing and can knock heroes prone. - The Cave Brute is the heavy wall at the end of a bad plan. For players who like: - Turn-based tactics with clear positional consequences. - Small-party RPG combat. - Resource pressure across a connected map. - Runs where one risky step can change everything. Session length: - First run: 45-90 minutes. - Replay runs: 25-45 minutes. - Hero Chess: shorter tactical sessions. Control the road, or let the road control the fight.