You wake alone below the surface with nothing but a guttering lantern and fraying resolve. The dungeon knows you are here. The Quiet Below is a turn-based psychological dungeon RPG about descending into a living darkness that watches, waits, and reacts to what you do. There are no experience levels or class points — your power comes only from what you carry, how you use it, and how long your resolve holds. Core Gameplay Turn-based grid combat on procedural floors with four distinct combat channels: melee, ranged, magic, and summoning. No build can master them all. Light and darkness management : Your lantern burns oil every turn it stays lit. In the dark, your Resolve erodes — and when Resolve bottoms out, you do not want to be there anymore (irl probably as well). Attention economy : Every fight, every loud step, every bright flame raises the dungeon's awareness. The higher your Attention, the more aggressively the Director hunts you. Tribute or defiance : Every floor holds one shrine demanding payment. Pay and earn the dungeon's tolerance. Walk away, and its patience wears thin. Four Ways to Fight Melee : Flank, backstab, cleave, and guard-break with swords, axes, spears, and heavy blades. Facing matters. Ranged : Bows and crossbows fight at distance with sweet spots and pierce mechanics. Magic : Scrolls teach spells; wands, books, and staffs only bias the elements. Mana is precious. Soul binding : Defeat enemies and attempt to bind their souls into summonable echoes for future fights. (still in development) Growth Through Gear Equipment-driven power : Weapons, armor, accessories, and charms with rarity tiers, forge upgrades, elemental imprints, and armor set bonuses. Player callings : Choose a thematic path at run start — from the cushioned Classless Wanderer to the masochistic Exile. Blessing unlocks : Run-changing passives that rewrite the rules of light, rest, and traversal. The Depths Procedural floors span five biomes from the Ruined Halls to the ("Coming soon"). Every 5th depth is a Trial Gate warden boss that seals the stairs until defeated. Save and Continue Runs are long. Save from the pause menu and continue later. The demo is capped at the first five floors; descending deeper unlocks the full depth bands and gate bosses.